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Knight > Game Guide > Enjoy Knight > Lunar Wars > Wars Rules
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Lunar Wars: Wars Rules

Lunar Wars
  1. Time: Please refer Knight Event Schedule.
    1) War in Lunar Valley: Until victorious country decided.
    2) Invasion from defeated country: Until total 2 hours from War start time.
  2. XP: You do not lose XP at this war.
  3. Restriction: Anyone above Lv.30 can participate War in Lunar Valley.


War in Dark Lunar Valley
  1. Time: Please refer Knight Event Schedule.
  2. XP: You do not lose XP at this war.
  3. Restriction: Only level with 30~59 can participate and the war rules are same as War in Lunar Valley.
  4. Maps
Napies Gorge
Napies Gorge Alseids Plain Nied Triangle Nereidth Island


Commander
  1. Commander
    10 minutes after the battle opens, Give command right to 5 clan leader who has high Nation NP
  2. Command
    Commander can do 'Command to All' by using "/command"
  3. Command Right
    Never lose right to command even after dead


Notices
  1. Screen Notice
    When battle ends, battle result and numbers of dead enemies and own forces will be displayed
  2. Loading Screen
    After the battle, loading screen will be changed to victorious country.

    * Remnants
    After the battle, the defeated nation's army will be summoned and if you catch them, you will be able to get their items


Summon
  1. Unable to use
    Teleport Friend Scroll (Power-up item), Calling Friend Scroll cannot be used.
  2. Able to use
    It is possible to use Calling Friend Scroll and Individual summon skill.


Enter Defeated Nation
  1. Invasion Gate
    When the outcome of the Lunar Battle Zone gets decided, Victorious nation users in Lunar Battle Zone can moved to defeated nation through its own country's gate.
  2. Defeated Nation
    Defeated nation users will be moved to their own country forcibly.
  3. Invaded Nation
    Victorious nation users who break into enemy's nation, they cannot use Move monument and also not able to select bind monument.
  4. Safety Zone
    Defeated nation makes specific area of the Lunar Gate entrance as invaded nation users' safety zone. Invaded nation users can bind in the safety zone. In safety zone, they do not get attacked and the NPC of enemies who breaks into the zone gets extinct. (They can get regenerated at the previous location based on regeneration time.)
  5. Invasion end
    When the invasion time gets end, victorious nation users get moved to their own country forcibly, and NPC gets summoned in the right area.
  6. Noah (Coins)
    You don't lose Noah even if gets killed by enemy. Country Coins: If you kill enemy country's user, you get 50 Nation Points (NP) and if you get killed by them, you lose 25 NP.
    EXP: 1% gets decreased if you get killed by monster or NPC in enemy country
  7. Refugees
    Refugee NPC comes out in defeated nation. If you catch each refugee, you get 50 Coins by gives the last hit.


Town Battle Quest
  1. Village protection
    Each nation village has protection
  2. Ownership
    If invaded nation destroys opposite nation's monument, the ownership of the village monument will be given.
  3. When attacked nation occupied village
    1. The message says "XX village got occupied."
    2. The opposite nation's monument gets created and 1 minute after occupy, 50 Nation Points (NP) and 50,000 coins will be given to all users of the nation who are located within 100 meter.
    3. If the defense protect for 10 minutes, they can get 50 Nation Points (NP) and 50,000 coins.
  4. When defensive nation take back the monument from offensive nation
    1. Quest reward for offensive nation will be stopped and will have user notice: 'Retake the XXX village'
    2. The defensive nation's monument gets created and 1 minute after occupy, 50 Nation Point (NP) and 50,000 coins will be given to all users of the nation who are located within 100 meter.
    3. Quest rewards only be given when retake the village.
  5. Re-occupation
    Re-occupation from offensive nation again and the quest will be started once again.