GuideGame Modes

Team Death Match
Team Death Match
Mode Description

Team based deathmatch on designated maps.

Rules

Reach the set amount of kills before the other team under the set time limit to win the match. If time expires before the Kill limit is reached, the match will end and the victor will be the team that has more kills.

Search and Destroy
Search and Destroy
Mode Description

Teams are designated as Offense or Defense. The object is to plant a bomb if you are on offense, and stop the bombing mission if you are on defense.

Rules

Offense and Defense will swap at the halfway point of the match. Offensive team's objective is to plant and detonate bombs at designated locations or kills all members of the defensive team. Defensive team must diffuse all planted bombs and kill all the offensive unit. If the defense kills all of the offensive unit but does not diffuse the bombs, they will still lose the round. Respawning is not allowed within a single round. Once a player dies they must wait to respawn in the next round.

Free For All
Free For All
Mode Description

Every man/woman for him/herself in this all out blood bath of a melee!

Rules

Reach the designated amount of kills before any of the other players within the set time limit to win the match. If time runs out, victory will be awarded to the player with the most kills.

Domination
Domination
Mode Description

Team based combat. Occupy designated areas on a map and strategically hold them from your enemy.

Rules

3 neutral areas are designated in the map. The object is to get to the locations and hold the capture point for as long as you can. Once you enter an area, a clock will time how long you hold the area. The time will translate to points for your team. Enemy kills do not count toward victory and there is no respawn limit. Each match consists of 2 rounds and spawn points will flip after round 1. At the end of the second round, the hold times will be calculated and a winning team will be granted the victory.

Sniper Mode
Sniper Mode
Mode Description

Team with achieving number of goals first in limited time gains the victory.

Rules

Only sniper rifles and melee weapons are allowed. Based on team death match, users can be respawned until the end of the round, and play. If the time expires, victory is determined by the points each teams have earned. If your equipped weapon is not one of the sniper rifles, it automatically changes to the basic weapon SET. Sniper rifle, designated marksman's rifle, melee weapon are usable.

Sniper Pro
Sniper Pro
Mode Description

Based on survival mode, team with eliminating the opposite side first gets the victory.

Rules

An user can play on the next round if an user dies in the combat. Winning / losing counts on every round for each team. The first team that reaches for the number of winnings gets the victory. Eliminating enemies within the limited time gets the winning. If the time expires, team with more survivors gets the winning. If your equipped weapon is not one of the sniper rifles, it automatically changes to the basic weapon SET. Sniper rifle, designated marksman's rifle, melee weapon are usable.

Melee Mode
Melee Mode
Mode Description

Team with achieving number of goals first in limited time gains the victory

Victory Requirements

One of the teams must reach the amount of kills set before the game ends to win the match. If time expires before the kill limit is reached, the match will end and the victorious team will be the team who has the more kills. In this mode, you can only use melee weapons.

Handgun Mode
Handgun Mode
Mode Description

Team with achieving number of goals first in limited time gains the victory

Victory Requirements

One of the teams must reach the amount of kills set before the game ends to win the match. If time expires before the kill limit is reached, the match will end and the victorious team will be the team who has the more kills. You can only use handguns and melee weapons in this mode.

Handgun Pro
Handgun Pro
Mode Description

The team who reaches the designated amount of victories set wins.

Victory Requirements

The first team that eliminates enemy team wins! If you die during the game, you should wait for the next round. Winning/Losing is counted for both teams in every round. The one who eliminates enemy team in designated amount of time set, wins. If time runs out, the team who has more surviving players wins. In this mode, you can only fight with handguns and melee weapons.

Shotgun Mode
Shotgun Mode
Mode Description

The team who reaches the designated score set before the time expires wins.

Victory Requirements

One of the teams must reach the amount of kills set before the game ends to win the match. If time expires before the kill limit is reached, the match will end and the victorious team will be the team who has the more kills. You can only use shotguns and melee weapons in this mode.

Shotgun Pro
Shotgun Pro
Mode Description

The team who reaches the designated victory amount set wins.

Victory Requirements

The first team that eliminates enemy team wins! If you die during the game, you should wait for the next round. Winning/Losing is counted for both teams in every round. The one who eliminates enemy team in designated amount of time set, wins. If time runs out, the team who has more surviving players wins. In this mode, you can only fight with shotguns and melee weapons.

AI Mode
AI Mode
Mode Description

Team based deathmatch on designated maps against AI bots.

Rules

Reach the set amount of kills before the other team under the set time limit to win the match. If time expires before the Kill limit is reached, the match will end and the victor will be the team that has more kills.

Strike
Strike
Mode Description

Activate the artifacts and defend them against enemy team

Rules

Teams fight with each other both in attack and defense stages. During fight players in attacking team have a chance to activate artifacts in two different zones and get 1 point for each one. If attacking team activates both artifacts, that stage will be over. After two stages completed, the attacking team which activates artifacts the most will win. If there is a tie, total time of activating artifacts will determine the winner.