Knight > Game Guide > Character > Karus > Kurian

Karus: Kurian

A new race of beings that emerged from the curse of Cypher. Karus is a nation built by these beings - known as Orcs - located in the glacier area North of Iskanz. They are known as a descendants of Pathos. They left El Morad to escape persecution, and built their own nation with Luferson Castle as its hub.


Mutated Barbarian Warrior, Kurian...
After getting expelled from their original hometown due to their mutation, Kurians created their own colonies and tightly united among themselves and progressed on their own.

When Kurians were mutated, they realized that they were never able to go back to the human appearance which they once had before. Since then, they started to absorb spirits to become stronger to distinguish themselves and become the real fighting race.

Later on, these once Barbarian warriors who absorbed Fire spirits, conflicted with warriors who absorbed other type of spirits (tree). They did not get along just like Fire and Water. They took a vow that they'll never go back to their original hometown where they were expelled. However, due to the conflict among their own races they are back to participate in Karus and El Morad's prolonged War.

Master Set

Daphne Protects allies in battle with their brute strength. The Kurian can usually be found on the front line.
Daphne Hero Rage mode unleashes the Kurian's true powers.
Karus Kurian