ENJOY KNIGHT
Lunar Wars
Wars Rules
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Time: Lunar Wars happen on Mondays and Saturdays at 5:00, 13:00 and 19:00.
- War in Lunar Valley: Until victorious country decided.
- Invasion from defeated country: Until total 2 hours from War start time.
- XP: You do not lose XP at this war.
- Restriction: Anyone above Lv.30 can participate War in Lunar Valley.
War in Dark Lunar Valley
- Time: Dark Lunar Wars happen on Wednesday at 5:00, 13:00 and 19:00.
- XP: You do not lose XP at this war.
- Restriction: Only level with 30~59 can participate and the war rules are the same as War in Lunar Valley.
- Maps
Commander
- Commander
- 10 minutes after the battle opens, Commands are given to the 5 clan leaders who have the highest Nation NPs
- Command
- Commander can do 'Command to All' by using "/command"
- Command Right
- Command rights are not lost after death.
Notices
- Screen Notice
- Battle results are shown at the end of battle. This includes the numbers of dead enemy and friendly forces.
- Loading Screen
- After the battle, loading screen will be changed to the victorious country.
- Remnants
- After the battle, the defeated nation's army will be summoned and if you catch them, you will be able to get their items
Summon
- Unable to use
- Teleport Friend Scroll (Power-up item), Calling Friend Scroll cannot be used.
- Loading Screen
- It is possible to use Calling Friend Scroll and Individual summon skill.
Enter the Defeated Nation
- Invasion Gate
- When the outcome of the Lunar Battle Zone gets decided, Victorious nation users in Lunar Battle Zone can move to the defeated nation through its own country's gate.
- Defeated Nation
- Defeated nation users will be moved to their own country forcibly.
- Invaded Nation
- The Victorious nation who enters into the enemy nation castle will be unable to Move to Monument or bind their character into their monument.
- Safety Zone
- The Defeated nation obtains a specific area of the Lunar Gate entrance as the invaded nation users safe zone. The invaded nation users can bind in the safety zone. In safe zone, they cannot get attacked and the NPC of enemies who break into the zone get deleted. (They can regenerate at the previous location based on the regeneration time.)
- Invasion end
- When the invation time ends, the victorious nation users move to their own country forcibly and the NPCs gets summoned in the proper area.
- Noah (Coins)
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You don't lose Noah even if you get killed by an enemy. Country Coins: If you kill an enemy in their country, you get 50 Nation Points (NP) and if you get killed by them you lose 25 NP.
EXP: 1% decreases if you get killed by a monster or an NPC in the enemy country. - Refugees
- Refugee NPCs come out in the defeated nation. If you catch each refugee, you get 50 Coins by giving them the last hit.
Town Battle Quest
- Village protection
- Each nation village has protection
- Ownership
- If invaded nation destroys opposite nation's monument, the ownership of the village monument will be given.
- When attacking the occupied nation's village.
- The message says "XX village got occupied."
- The opposite nation's monument gets created 1 minute after occupation, 50 Nation Points (NP) and 50,000 coins will be given to all users of the nation who are located within 100 meters.
- If the defenders protect it for 10 minutes, they can get 50 Nation Points (NP) and 50,000 coins.
- When the defensive nation takes back the monument from the offensive nation
- Quest reward for offensive nation will be stopped and the following notice will appear: 'Retake the XXX village'
- The defensive nation's monument gets created 1 minute after occupation, 200 Nation Point (NP) and 200,000 coins will be given to all users of the nation who are located within 100 meters.
- Quest rewards are only given when retaking the village.
- Re-occupation
- Re-occupation from the offensive nation again and the quest will start once again.